Starsector hull forge. Main Features. Starsector hull forge

 
 Main FeaturesStarsector hull forge  Dynamic Ship Generation

Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). Only 2 logistics mods per ships. 2MB ; 24-- Star Forge Utilities 0. Normally, hull is protected by armor. Shield shunt + heavy armour paragon. Stoner nerfed to match it's makeshift look, hull 10000>9500, Armour 850>800, Max Flux 9500>9000, Flux diss 400>380,. starfarer. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. g. Step 2: Wait. Automated with data. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. Also don't forget to use gates a lot. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. created a new . The laboratory, the hull deconstructor and the hull forge. 96a: - Support for Unknown Skies planet type change projects. Credits. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. 95. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. I liked armor tanking in 0. With EMR, autoforge and some captain skills you can repeat this trick several times if you pilot the ship well. 0. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. RuntimeException: Ship hull variant [kite_Stock] not. The hull mod I most frequently build in is the drive field one because it takes so much OP. It was then at commented and. Hullmods are now unobtainable via normal drop or markets. Evolution 3. Tools, guides, and other resources. View Mobile Sitei recently filled my game with mods, but when i go to load it, it says "ship hull variant [kite_stock] not found" i went into the log, and it read "ERROR com. 1. With our comprehensive installation and usage guide, you'll be able to install and use [0. Quote from: Elijah on April 20, 2017, 03:42:10 AM. III, at less than 1/3rd the cost. 7. 95a] Industrial. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. The ship hull variant isnt found, but i've redownloaded the mod several times in attempts to see if something just didn't download. Steps to reproduce: - Have two planets, one with ships in storage and another with a hull forge. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout – Received numerous complaints it was OP for the missile forge. r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i. Can't imagine playing Starsector without it. 96 Update Updated code to handle MagicLib changes Added new ship, the Celestial Guide Added new fighter, the Gamma Racer. Miscellaneous. 9, don't use it. 3. r/starsector • no mods, I just figured out you can take from your stock and sell it with commerce and it ended with. - Added Micro-Forge system * Used by the BasileusElevate your Starsector gameplay with the [0. ago. 1. It stood out to me in particular since I had almost a full fleet, all *heavily* d-modded and I was getting like 10-15 d-mod removals in a month. I believe any nanoforges you sell them become "hidden", so you can't retrieve them afterwards, being a permanent upgrade. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. Blueprints, Doctrine, and Production. csv. json file Mod_Info. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Every mod will need a Mod_Info. My Astral is just a big missile forge for my perdition bombers and Cobras. This is my ship pack mod. Ship quality is the max of your biggest and best bonuses. - open up the settings. Starsector > Suggestions > Gryphon's missile autoforge and AI behavior. Designed with simplicity in mind to highlight and. Blueprints List (Starsector 0. - Added Linked Hull (Copied from Dark. . 1. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. Adding Built-in hull mods to different ships. Repairing hull during combat is nice and all, but if you are in hull on most ships, you are probably already in a bad spot. EDIT: New update CTDs on Launch. 11566 [Thread-4] ERROR com. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. • 2 yr. -ANY CREWED SHIP can have any "S+ Mod", even civilians, within reason. Reverted numerous weapon balance changes. am experiencing a bug with the current version of Mayasura (8. Phase Lib. Oh, and cute girls. Gamma makes accurate copies. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates. ago. You can find a research station if you have the HMI mod that will let you use the template to get the ship. C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. Blueprints, Doctrine, and Production. ago. « Reply #10 on: January 10, 2022, 01:26:47 PM ». You can get the same amount of bays with two Colossus Mk. havent tested builds with onslaught much this patch, but like you mentioned, onslaughts run into flux troubles if you outfit with too many flux hungry weapons. comment sorted by Best Top New Controversial Q&A Add a Comment. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. - Redesign of stations' shield systems. Uploaded: 23 Jun 2022 . Honorable mentions are Gunnery Control AI (from Tahlan I think), and Titanic Turboconductors/Quickload Missile Racks from Unusually Gullible Hullmods. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. Only up to date for version 0. A 25% penalty to upkeep for everything is painful. 3 (forge_production) Commissioned Crews 1. If you prefer small ships, then build your perks accordingly. 96a] Fleet Journal by Ontheheavens [0. -Changed the weapons on the Tick wing to match the description - Now has all JYD weapons as intended. Hopefully fixed a bug with repeating mothership interactions. The Tragically Hip setlist: Open YouTube Playlist. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. Military base too. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. Evolution 3. Evolution 2. You are talking about Industrial Evolution’s forge templates, I think. with shields that are very far away from. 2. Evolution 3. Aria the Escalation v. Hopefully fixed a bug with repeating mothership interactions. « Reply #10 on: August 01, 2020, 06:31:12 PM ». Yes, the damage/flux is bad, but it is the only way to crop low-tier scum. Ok, you need a seperate structure to make stuff from that, called hull forge. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. It's nice to see Sateen on my own fleet. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. 1 - should be save-compatible with 1. They are symmetrical, have lots of ballistic weapons, hull and armor. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. or anything else, just copy one of the files from this mods' Hull folder and rename it to whatever ship you want to affect, using the exact same. Fixed – Hull Forge crash when printing a ship (Mod Incompatibility with GundamGC…) Fixed – Rift Generator can no longer spawn on planets with minefields (new game) Detachments; Fixed – Ability now gets added to your hotbar after the tutorial ends; Fixed – Now properly transfers weapons and fighters on creation Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. clumsyninja240 • 2 mo. Quote from: qinta on April 27, 2021, 07:05:55 AM. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. It's nice to see Sateen on my own fleet. Set "useLargeRipple":false. E. theres a reason why its 80DP, it has a auto forge that refills missiles every 10 seconds. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. Join a faction to gain useful support and represent them in war and peace, or start your own. Heavy industries produces $25k of personal budget per unit of production. The main problem is the ion pulser. Every weapons deal 100% against hull but 5% armor always block damage. I'm using High Intensity laser, 2 graviton beams, and 4 tactical lasers and this thing shreds ships apart. Re: [0. lang. II. 96a] Progressive S-Mods (0. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. 96a] Foxy's Quality of Life Cosmetic Tweaks by Foxy [0. 21. "StarSector Survival" is a testament to the indie spirit, brimming with heart and creativity. 9 factions: Galactic Empire, New Republic, Galactic Republic, CIS, Mandalorian, Zann Consortium, Black Sun, First Order and Chiss Ascendancy. Now what you need to do is put a forge template inside a Hull forge. 1 (yunruhullmods) Fleet Action History 1. didn't like. Yes there is 1 optimal fit which is not SO. Built-in only hullmod. Pretty neat for early game i would say. • 15 days ago. Elevate your Starsector gameplay with the [0. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. 96a] Industrial. Lots of ads claim to be special “programs” but in reality are not. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. Pretty neat for early game i would say. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. 4. 8a. There should be "Manage built-in hull mods" alogside options like "open comms directory" and "Visit the dockside bar". g. 1. I use 20 for no specific reason. But we have perfect alternative. They grant bonuses such as increased range and armor. 1a] Ruthless Sector 1. There are three types of buildings connected with the templates. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. Missile Autoforge (hullmod) Edit. Evolution 3. 0 Mod, the choice for serious players seeking advanced features and customization options. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. 0 (May 6, 2017) Updated to support Starsector 0. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. -Engage, Harass, Eliminate are all different things. 1. keep it simple: use lots of heavy mgs and flux efficient anti armor for large ballistic slot. 240 AI ship points means 50% boost up to -50%. 26. To add to this, going deep enough into industry to get hull restoration means you're pretty much forced to take the half supply/fuel skills too, and those save on having to resupply/refuel every single time you hit port. Some hullmods are built into ship hulls and cannot be removed. A capital sized Refinery/Forge ship based on Ontheheavens Forge Production hull mods. The main problem is the ion pulser. The four corner slots are for Burst PD Lasers. Its freakin wonderful. I found a world with a Hull Forge, it says it can use the forge template to create special ships, which would degrade the template used. Re: [0. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. Sure there's a slight CR boost but other skills will make you far stronger. Basic maintenance (standard) is 70%, meaning up to 20%. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. -Added a ballistic analog of the 1 OP mining laser, the Mining Plinker - For captains that specialize in ballistic weapons and. 6. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. The Grug lifestyle. Hull can be thought of as the structural integrity of all ships and fighters, or simply as their "HP bar". But there's a lack of newer reviews on game's store page. 2. - Now enforces a specific version of Starsector and notifies with a useful crash message if the wrong version. They are both flagship and AI fits sprinkled all over the place. An insectoid race that uses high tech bio-cybernetics to grow their living ships. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. Open IntelliJ IDEA. Sounds like some sales BS. Fatal: Ship hull spec [csp_griffinP] not found. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. I already know about the lab for repairing damaged templates, but I did not found. you want a carrier protected from the front by a line cruiser) you assign the escort the escort orders. Trending now [0. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates that get busted, allowing you to fill them again. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. - Made the Lithovore's Radar move. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. used the D version. 1) — gain XP for ships, spend it on S-mods. 95. Also removed the standoff between the hull and flux diamonds. -hull 10000 > 9000-max flux 13000 > 12000-flux dissipation 900 > 800-top speed 45 > 60-maneurability increased slightly-shield upkeep 0. 0. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. When it reaches zero the ship is disabled or destroyed. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. Humans can make things, especially considering the technology level in starsector's universe. c - Campaign content expansion << < (89/415) > >> Jakro:. You'll also be able to find everything new used across the Sector by the various factions, and might be. clumsyninja240 • 2 mo. It's only completed 25% of it's training, but already producing some. Also don't forget to use gates a lot. 16. So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. Evolution 3. Supply Forging gives you the option to convert these junk into supply. As another variant, I'm using the Champion as my "shotgun beam" cruiser and trying out the new hull mod where beams generate hard flux. Logged. You can find the menu you are looking for when you go into any colony. 96a] Industrial. a – Campaign content expansion Mod, the choice for serious players seeking advanced features and customization options. 5. 0. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. Evolution add a new industry Salvage Yards making the count to 5. Thanks to Originem for the original mod Extra System and permission to continue his work! Refactored and updated to 0. Starsector > Mods > [0. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. 96a] Carter's Freetraders - V 1. Try focusing on one faction at a time. There is a mod that updates the JRE of starsector in the discord server. Aria the Escalation v. Go to starsector r/starsector. . By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. British Columbia Marriages 1800-1946at MyHeritage. 1a-RC6] (31. Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. Starsector > Mods [0. 95a] AI-Retrofits with ease and take your gaming experience to the next level. It's a different building that. Star Forge Utilities 0. 9. Go to starsector r/starsector. Uniquifying the Factions, Part 2. The broken ones you put in some sort of research facility and they recover a blank template. armor weakens incoming damage and is more resistant to ballistic weapons than energy. Edit- almost forgot that putting a Alpha core on the. Just a list of small-ish mods that would go along with your main modpack, why not try some out?⭐ Discord: Pack: get me wrong, hull restoration is a very convenient perk, but it can be almost entirely replicated with enough money. ago. Its sort've like starsector's intended difficulty once you've taken the training wheels off. This means that you can. Now what you need to do is put a forge template inside a Hull forge. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. Imo this is excellent in early-mid game when you're still building up your. you have an onslaught and a legion, and you want the onslaught in front of the legion, you assign the legion to escort the onslaught. 4. 96a] Industrial. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Frequent Questions. Supply Forging gives you the option to convert these junk into supply. Quote from: Malignity. if the officer is assigned to another ship with the wingcom. 1a. With ion pulser it'll take an hour to destroy even enforcer. And you'll be free to control who to declare war on. 1. 2. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1 on the storage tooltip) - Install a blueprint to overwrite (can be done even before the research is finished, it'll also auto-use any appropriate sized blueprint in the Industrial Storage for extra convenience) 2. Evolution 3. Reddit told me to survey planets in Remnant star systems, but now the description of the Forge Templates says to look out for planets lost in the second ai war. Dri. 95. It's usually better to just colonize another planet in the same system and put your heavy industry there. In addition to the size classes, there's also tech classes. Reply. Your deployment points you get for a fight are a part of what your fleet in total has (scaling logarithmically I think, so at the beginning its almost your whole fleet). PD layout isn't as good from what I recall. So,. Actually you're not wrong, this is probably the best QoL skill there is. - Watch as all the ships are deleted. From what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets seed, save scumming doesnt change the outcome. Percentage Increase= (Final Value−Starting Value)/Starting value * 100. Overhauls. Popular Mods. To access the best mods and community content for this game, you need to log in or register at Nexus Mods, the largest network of free game mods. The Grug lifestyle. A capital sized general logistics ship with a starborne city motif. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. Quote from: Elijah on April 20, 2017, 03:42:10 AM. ago. Channerchan • 1 yr. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. The Special contact you get at the Prism Freeport with Nexerelin is great. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). c - Colony content expansion. REALLY appreciate any feedback on the choice of hull mods here, and the right amounts of OP put into caps and vents. 1a] Industrial. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. « Reply #64 on: March 10, 2023, 09:03:29 AM ». combat. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. This fixes an oversight when production variables carried over to the next ability use. A single pristine nanoforge and orbital works is all you need. 8. All mods:Ship quality is the max of your biggest and best bonuses. Summary: Acquire production hullmods from derelict mothership. f - Campaign content expansion. 3. Get 2 or 3, supporting ships so that there won't be any flux removed from the enemies for the 2 and you can punch trough any shield with kinetic bomber wings and destroy any armor and hull with your reapers or whatever you want to use. I hear proponents of that a lot and I don't think it's at all true. I. ago. Any memorial gives +1 stab. 1a] Supply Forging 1. . 1-1. combat. It can be installed into the Heavy Industry and Orbital Works industries. 1a] Industrial. rirujiluxa2. 181 is for 0. starfarer. i do plan on making other variants of this that will be pure ballistic, pure energy and pure missile. loading. So i heard something about a mod adding more hull mods and was very interested. Also, as an experiment, I bought info for nanoforge from him, reloaded game, went to the equipment cache, but no forge. I hope it gets another rework, its just terrible in its current state. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. Ship Catalogue / Variant Editor (SCVE) v1. Changelog: 1. DolanTheCaptan • 2 yr. I liked armor tanking in 0. This helps as your slower capital speed and flux makes keeping some distance desirable. The Starsector Modded playthrough has been turned on its head because we got dumped by the Volkov Industrialist Conglomerate. This tool is built by defenders for defenders. 4. with reverse engineering being the hull deconstructor or hull forge, or. 1] Yunru Core +. 96a] Forge Production by Ontheheavens [0. comment sorted by Best Top New Controversial Q&A Add a Comment. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. Let´s see witch are the best !Something about Starsector (From official website)Starsector (. Play around a bit in the Refit screen with the Simulation and test several loadouts and pay attention how the autopilot behaves. From what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets. - open up the settings. 5 – 10/31/23. Re: [0. By creating your own kingdom, you can pick and choose your vassals and the various policies to your liking. json that could be the source of the issue. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. 10. It does surprisingly well for its costs. If you don't capture the ships at the end of the fight, they will automatically get salvaged and you can loot the remains. Elevate your Starsector gameplay with the [0. 1. « Reply #10 on: August 01, 2020, 06:31:12 PM ». With our comprehensive installation and usage guide, you'll be able to install and use [0. Good, but too high flux cost. You take our your Gryphon in the skirmish phase of the battle and blow up 2-3 capital ships. - look for "maxLogisticsHullmods":2, - change to whatever value you want. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod.